K-STEAM School (with Metaverse)

: Documents of Introducing K-STEAM School Service
1. Introduction of the service
2. Introduction of subjects: K-DANCE, BREAKING, and E-SPORTS
3. Technology used in the service
4. The results of the empirical study

An outstanding business model for proving the effectiveness of
learning through the empirical study on the contents and the non
face-to-face education process in the field of art and physical
education, which is one of Korea’s top areas in the educational field.

Date: April, 2021 ~ December, 2023

Ministry of Trade, Industry and Energy(MOTIE): development of the technology in the field of the knowledge and service industry

Project Name: Development of Digital Twin school service for supporting non-face-to-face learning of art & physical education, and practice area